Legend of zelda skyward sword wii rom controls
- Legend of zelda skyward sword wii rom controls how to#
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While many of these mechanics work fine, a lot of players hated them, and it turned a lot of people away from the game. In addition, Skyward Sword forced the player to use motion controls for actions such as swimming, riding a railcar, piloting a beetle drone, and swinging from ropes. Players would use the Wii controller to swing their sword in a particular direction, aim their bow, pilot Link’s Loftwing (a large bird-like mount), and even throw or roll objects. Used as a way to promote the Wii MotionPlus accessory, the game was designed to showcase the most immersive experience the Wii could offer in an AAA title. Much of the discussion on the legacy of Skyward Sword has centered on its controls, which in the original Wii version were almost entirely motion-based. Everything that works about Skyward Sword achieves a kind of feeling I only get with other top-tier titles, despite its faults. And while many despise the overuse of motion controls, the tactility of swinging your sword at just the right time (in exactly the right direction) results in satisfying and engaging combat. No amount of over-tutorializing could get in the way of so much heart and so much beauty.
Legend of zelda skyward sword wii rom controls full#
The watercolor art direction is delightful, the powerful soundtrack ( Skyward Sword is the first game in the series to have a full orchestral score) breathes life into every single moment, each individual region is full of fun and rewarding tasks, and the floating hubworld of Skyloft contains some truly lovable characters and locales. Beyond the jankiness and hand-holding is a wondrous experience with some of the franchise’s best dungeons and story beats. Honestly, these design decisions are irksome to say the least (and downright grating at times), but they’re mostly overshadowed by the game’s strengths. And while the dungeons are phenomenal puzzle boxes full of genuine challenge and intrigue, many are peppered with stone tablets outright explaining what you’re supposed to do, and that’s outside of Fi pointing everything out like an overzealous tour guide. The backtracking can be especially tedious in the story’s later hours, when the player has largely grown weary of traveling to the same places over and over again, even for brand new tasks. This isn’t in and of itself a bad thing, but linear titles typically don’t task the player with going in and out of separate zones constantly. While I enjoyed the motion controls for combat and item use, having to guide Link with the Wiimote for swimming and rope-swinging felt awkward and pointless.Īdditionally, Skyward Sword is easily the most linear game in the franchise.
Legend of zelda skyward sword wii rom controls how to#
Fi was incredibly annoying, with frequent unskippable dialogue sequences that often told the player how to solve the game’s puzzles. When the title first released, players grumbled about the backtracking, tacked-on motion mechanics, and constant hand-holding from Fi (a spirit who guides the player through the experience), and I could never really argue against any of those complaints. Not even the Nintendo apologist in me can defend some of this game’s greatest failings. It’s a near-masterpiece with the most glaring and undeniable flaws. Having replayed the HD remaster for Nintendo Switch, I’ve largely come to the same conclusion I did the first time around: Skyward Sword is the worst great game ever made. Centering the entire experience around motion controls and a detailed narrative, Skyward Sword may well have been Nintendo’s most ambitious Zelda game when it first released on Wii in 2011-though many of its attempts to expand its audience turned away longtime fans, many of whom loathed the title’s linearity, easiness, repetition, and endless tutorials. It’s easily the most polarizing entry in the series: Most people love it or hate it, with detractors calling it the lowest point of the franchise and supporters viewing it as a necessary step forward. The Legend of Zelda: Skyward Sword has the most complicated legacy of any game in the decades-old franchise. Also: I’m not going to explain every little part of the game’s story or progression (or the history of the franchise), so Google all of that if you want to know more. These notes will include some story spoilers, but be honest: This game came out 10 years ago. Welcome to Punished Notes, Volume 17! For this edition, I will examine the HD remaster of one of the weirdest games Nintendo has ever made.